Landscape Mesh Spawner#
The LandscapeMeshSpawner is an alternative to Landscape Spawner that generates
dynamic mesh landscapes instead of traditional landscape actors. If you need generation
at runtime, using Continuous Generation and Position Based Generation during play, use
this.
It uses the Image Downloader settings the same way that Landscape Spawner does.
Landscape Mesh Spawner Settings#
Landscape Mesh Spawner
Landscape Mesh Label (
FString, default"SpawnedLandscapeMesh"): Label of the landscape to create.Landscape Material (
UMaterialInterface): Material to apply to the landscapeZ Scale (
double, default1): The scale in the Z-axis of your heightmap, ZScale = 1 corresponds to real-world size.Spawned Actors Path (
FName): Folder used to spawn the actors. This setting is unused when generating from a combination or from blueprints.Heightmap Downloader (
UImageDownloader)Position Based Generation (
ULCPositionBasedGeneration)Split Normals Angle (
double, default0)Delete Existing Meshes Before Spawning Meshes (
bool, defaultfalse)Heightmap Priority (
int, default0)Grid Split Direction (
EGridSplitDirection): How each grid quad is split into two triangles.ForwardBackwardd: diagonal alternates from quad to qua
Apron Width (
double, default10000.0): in cmApron Depth (
double, default10000.0): in cmSpawned Landscape Meshes Tag (
FName): Tag to add on the spawned landscape meshes.