Building From Spline

Drag a Building actor into your level, adjust the spline to draw the floor outline of a building, and click on Generate Building. In the Building Configuration section of your building, you can change: materials, number of floors, floor size, windows sizes, distance between windows, windows meshes, roof parameters, etc. If you want a curved building, make sure that your spline has curves (select all spline points, and select Curve as a point type), and increase the number of Wall Divisions in the Building Configuration.

You can also generate buildings from many splines (like the ones created in the Splines section) using the BuildingsFromSplines actor.