Buildings From Splines#
The BuildingsFromSplines actor generates 3D buildings from spline components
in your level. It’s commonly used together with the SplineImporter
to automatically create buildings on road networks.
To use it, drag a BuildingsFromSplines actor into your level, select the spline
components to use (or leave it set to all splines), configure the building parameters,
and click Generate Buildings.
For details on building configuration (levels, wall segments, material expressions, etc.), see the Building section.
Buildings From Splines Settings#
Buildings
Delete Old Buildings When Creating Buildings (
bool, defaulttrue): Delete previous buildings before generating new onesSkip Existing Buildings (
bool, defaulttrue): Check this to skip splines for which there already exist a building from previous runsContinue Despite Errors (
bool, defaultfalse): Continue generating buildings even when some have errorsSpawned Actors Path (
FName, defaultTEXT("BuildingsFromSplines")): The folder in which to create the buildings. This setting is unused when generating from a combination or from blueprints.Splines Tag (
FName): The tag of the actors containing spline components to search for. If None, all actors will be used.Spline Components Tag (
FName): The tag of the Spline Components to use to generate buildings. If None, all spline components will be used.Buildings Spatially Loaded (
bool, defaultfalse): Whether the generated buildings are spatially loaded.Building Configurations (
TArray<FWeightedBuildingConfiguration>)
Weighted Building Configuration Settings#
Weighted Config
Building Configuration (
UBuildingConfiguration)Weight (
double, default1)